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About the Course

What is Unreal Engine? It is one of the most powerful engines, developed by Epic Games. It is used to create games, and also for production and visualization. It allows for the creation of realistic lighting and physics, producing high-level visuals. What is MetaHuman? This is technology within Unreal Engine that allows for the creation of highly detailed characters. It handles almost all the technical work—automatically building the facial skeleton, setting up expressions, and generating realistic skin and hair textures. Using this plugin, you do not need to spend a long time studying 3D sculpting to achieve the result.

Course Classroom

Beginner 3D Artists—those who want to quickly enter the profession and build a strong portfolio for a good job.Unreal Engine Developers—those who already know how to work with the engine but want to master creating high-quality characters for their game projects.Game Designers and Virtual Production Specialists—those who need to rapidly prototype characters and create animatics for filming.

Course Format

Type: Online, asynchronous; all lessons are recorded, and access to materials remains permanent. You can study at your own pace and revisit topics as needed.

Duration: 6 weeks (6 modules). With one module per week, you can balance your studies with work or other commitments.

Required Tools: Installed Unreal Engine 5, an Epic Games account, and a smartphone or webcam for recording animations.

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Course Advantages

The curriculum centers on developing a single character; by the end of the course, you will have a finished video and a character ready for use in other projects.

The current pipeline involves working with the engine’s built-in plugin, rather than using a web service. This focuses on learning what is currently relevant.

Prerequisites

Skills: Basic understanding of the Unreal Engine 5 interface. You should be able to open a project, manipulate the camera, and locate the necessary asset folders.Equipment: A PC or laptop with an RTX-level graphics card for comfortable lighting and rendering work, and a stable internet connection.Software: Installed Unreal Engine 5 and a smartphone

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Learning Outcomes

Character appearance setup in MetaHuman, facial feature blending, and other details.Working with materials, skin, and hair textures.Setting up clothing physics and adding elements—tattoos, scars, implants.Integrating facial expressions and synchronizing with the audio track for realistic facial animation.Lighting and high-quality video rendering setup.

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Thematic Plan

Module 1. Introduction to MetaHuman Objective: To understand how the plugin works and create a basic character appearance.Lesson 1: Deconstructing what the plugin is within UE5 and how it functionsLesson 2: Exploring the tabs and learning to navigate the viewport:

Module 2. Assets and Optimization Goal: Dress the character and prepare it for work.Lesson 1: Adding assets via Fab. Material setupLesson 2: Level of Detail setup

Module 3. Animation and Bringing to Life Goal: To make a character speak and move realistically.Lesson 1: Rig Setup and Skeleton Control via Control RigLesson 2: Facial Capture via Live Link and Audio Synchronization:

Module 4. Detailing and Stylization Goal: To make the character unique and imbue them with personality.Lesson 1: Working with fabric physics for clothingLesson 2: Creating elements through materials

Module 5. Working with Visuals Goal: To achieve a cinematic look.Lesson 1: Lighting setup, dramatic lighting schemesLesson 2: Camera setup, focus, depth of field, and post-production

Module 6. Final Render Goal: Produce a finished video reel for your portfolio.Lesson 1: Setting up Movie Render QueueLesson 2: Assembling the Final Showreel

Технологии MetaHuman: Основы проектирования персонажей в Unreal Engine. Образовательный курс
Project created at 29.10.2026
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