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«Horns» is a 3D short film rendered in the aesthetic of Southern Gothic, incorporating elements of folk-horror and surrealism. Following an accident on a desolate road, a man with a dark past finds himself at the home of a mysterious family sporting deer heads. His attempt to escape the nightmare turns into a confrontation with his own cruelty and the inescapable reckoning for his deeds.

Runtime — 2–3 minutes.

Studio

The film is aimed at older teens and adult audiences (16+) interested in psychological horror, folk horror, and auteur-driven 3D animation. Primarily, it targets viewers who appreciate a dark atmosphere, unconventional visuals, symbolism, and ambiguous narratives.

Execution Technique

Blender — hard surface/props assets, UVs, fur ZBrush — character sculpting, heads Maya — rigging, sculpting retopology, UVs Unreal Engine 5 — scene assembly, lighting, cameras, rendering Substance Painter — baking, textures Marvelous Designer — clothing DaVinci, After Effects — post-production, titles Animations — Mixamo + manual refinement + AI Mocap

Moodboard

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Original size 938x632

Synopsis

A man drives down a deserted road through the fields. His dirty clothes, a photograph, and soiled ornaments hint at grim events from the past that remain off-screen. Distracted by a boy by the roadside, the protagonist encounters a suddenly appearing deer. Waking up in an unfamiliar house, he meets a woman and a child with deer heads. The woman kindly seats him at the table, but her familiar ornaments and the strangeness of the situation frighten the man. He suddenly wounds her with a knife and tries to escape. Catching sight of himself in a mirror, the protagonist discovers a disfigured deer head on his own body. Running toward the road, he sees the same boy on the porch. A car flies out of the fog directly toward the man—the story concludes.

Concept Art

Character designs blend familiar human traits with surreal elements, as if memories and reality have intertwined in a dream. The doe-woman appears as a nurturing homemaker, yet behind her hides a supreme force embodying retribution.

The disfigured head of the deer-man protagonist emphasizes his otherness and symbolizes spiritual death.

In contrast, the image of the small fawn lacks menacing features, embodying innocence and vulnerability.

Environment

Original size 1024x575
Original size 1024x576

Preview

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Team

Natalia Serous
3D Generalist / Visual Development / Unreal Engine

Creating atmospheric, moody 3D worlds with a highly expressive, cinematic presentation. Strengths include scene art direction, lighting and composition, 3D modeling, and cinematic creation. Developing a cohesive visual style for the project—from concept through final realization. Applying generative AI to explore artistic solutions and optimize the creative process.

Valeria Yartseva
3D Generalist / Characters / Sound Design

A 3D Generalist specializing in modeling and digital sculpting in ZBrush. My strengths lie in confidently handling form, proportion, and detail, as well as creating expressive characters and objects. Beyond modeling, I understand the fundamental stages of the 3D pipeline, including retopology, texturing, lighting, rendering, and model optimization.

Original size 2480x1428
Рога | pre-production
Project created at 14.10.2026
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