Longread translated automatically
big

01 — ABOUT ME
I design the rules, then I build them

I develop experimental game mechanics, narrative systems, and playable PC prototypes—from the initial design concept to functional code in Unity, Unreal Engine, and Godot.

My process covers the entire journey—from a genre-breaking idea to a build you can actually play.

02 — MY APPROACH
From experiment to playable

01 / GAME DESIGN
Questioning genre conventions, exploring mechanics, systems, and form through design concepts

02 / CODE
Turning those concepts into working prototypes

03 / PLAYABLE RESULT
Playtesting, refining, and shipping the experiment as a playable PC build

PROJECT 01 | Project: Horse

A narrative puzzle game. The story centers on a girl in a coma and the simulation built for her—along with a virtual companion: a horse.

0
1/3

01 / BRIEF — The Challenge To build a narrative puzzle game centered on a girl in a coma—and the simulation designed to keep her there.

02 / CONCEPT — The Idea A fragile inner world sustained by a virtual companion: a horse. The story explores isolation, memory, and the thin line between care and control—with puzzles that reveal the simulation’s rules.

03 / PROCESS — Design & Development Shaping the experience through narrative structure, puzzle design, and prototyping in Unity—from the initial concept to a playable build.

04 / RESULT — The Outcome A playable PC prototype that communicates the atmosphere and story of the coma simulation—showing how narrative, puzzles, and code converge in a single experiment.

PROJECT 02 | POLAPONG

A single-player Pong where every object has two possible states and constantly switches between them. Collisions between objects in the same state score points; collisions in different states reset the score.

0
1/3

01 / BRIEF — The Challenge To reimagine Pong as a single-player game where every object constantly switches between two states—and where the player must read the rhythm, not just the ball.02 / CONCEPT — The Idea A twist on a classic: collisions between objects in the same state score points, while collisions in different states wipe the score. The game becomes about timing and pattern recognition rather than reflexes alone.03 / PROCESS — Design & Development Reworking Pong’s core loop into a state-matching system—designing the switching rhythm, scoring and reset rules, then prototyping and tuning them in Unity.04 / RESULT — The Outcome A playable single-player Pong prototype where every object has two states and the score lives or dies by matching them—a small, complete experiment in turning a familiar genre inside out.

PROJECT 03 | SNAKERAVE

An alternative Snake game featuring rhythm-game elements. The field is a dance floor. Move to the beat hits and watch out for other people’s feet.

0
1/3

01 / BRIEF — The Challenge To reinvent Snake as a single-player rhythm game—where the classic grid becomes a dance floor and the snake must move to the beat02 / CONCEPT — The Idea An alternative take on Snake infused with rhythm-game elements. The playing field is a dance floor, the music’s impact dictates the pace, and the player must weave through other dancers' feet. It’s about finding the rhythm without tripping over the crowd.03 / PROCESS — Design & Development Blending Snake’s growth-and-collision loop with rhythm mechanics—designing how the beat shapes movement and obstacles, then prototyping and tuning the synchronization in Unity.04 / RESULT — The Outcome A playable single-player prototype that transforms a familiar arcade formula into a rhythmic dance-floor challenge—a complete experiment in merging two genres into one loop.

Let’s create something cool together!

I am open to collaborations with indie studios and creative teams.

I contribute to projects through experimental game design, narrative systems, and programming—bringing ideas to life, from the first concept to a playable build.

CONTACT

eakizimova@edu.hse.ru

Portfolio | Personal Brand
Project created at 29.10.2026
We use cookies to improve the operation of the HSE website and to enhance its usability. More detailed information on the use of cookies can be fou...
Show more