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I am a 3D artist and trailer editor interested in stylized visuals, animation, and visual storytelling.

I enjoy creating playful worlds, developing visual concepts, and using editing to communicate the atmosphere and idea of a game.

My work includes both team projects and personal game concepts, where I explore different styles, visual solutions, and ways to present a game to its audience.

GOTTA GO FIRST

3D Art • Modeling • Animation • Trailer

GOTTA GO FIRST is a 2D puzzle game with 3D elements and a top-down perspective. The goal is to help a rabbit get its carrot by controlling objects on the board with the help of frogs.

I was responsible for the visual aspects of the project, including 3D modeling, animation, and trailer production. Developing the visual style Creating 3D models Animating characters and objects Editing the trailer

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My main goal was to create a consistent visual style and present the game’s mechanics in a clear and engaging way.

WAKO

Trailer Editing · Sound Design

WAKO is a 2.5D side-scroller about a monkey trying to sneak through a pirate ship to meet its captain.

Players explore alternative routes, hide from aggressive crew members, and rescue others while the ship is in danger of sinking.

I worked on the project as a video editor and sound designer in a team.

Selecting and arranging footage

Building the trailer’s rhythm

Editing transitions and sequences

Working with sound and atmosphere

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The trailer introduces the game’s setting, main character, and gameplay while building a sense of adventure and urgency.

FISH FAIR

Personal Game Concept • 3D Game Design

FishFair is a mobile third-person 3D adventure game about breathing life back into an island.Players catch fish, sell their catch to local residents, and gather resources to restore the island’s fish market.

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This is my personal concept, developed independently from the initial idea.

A cozy island setting

Fishing and trading mechanics

Resource gathering

Restoring a local community

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I explored how everyday activities and progression could form a relaxing gameplay experience with a clear goal.

Portfolio
Project created at 29.10.2026
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