Gamer Man: Out of Screen — a project that involves creating a punk bag as a physical extension of the diploma animation film «Gamer Man.»
This embellishment functions as a translation of animation’s meaning and visual language onto a utilitarian art object. The bag becomes a tangible «frame» that has stepped into the real world.

ANIMATED FILM «GAMER»


TARGET AUDIENCE
The primary target audience includes representatives of youth subcultures: gamers, punks, geeks, and students from creative universities.
Age: 16 years and older.
Interests: Computer/indie games, concept art, independent animation, custom apparel.
Connection to the project: They are drawn to the visual aesthetic of the short animated film «Gamer, ” and they understand gaming slang and punk aesthetics. For them, this bag is a form of self-expression and a manifesto of uniqueness.
ANALOGOUS RESEARCH
MUDBOARD
VISUAL SEARCH


SKETCH






