A dynamic 2D arcade game where a normal kitchen transforms into an obstacle course for a tiny fly. Collect food, fight off the pull of traps, and try to survive for as long as possible!

The player must control the fly’s flight, collect food, and evade dangers. However, the fly doesn’t always fly where the player intends: scents and light sources attract it, altering its trajectory.

Sound design
In this project, my main responsibility was creating an impactful sound design to immerse the player in the game’s dynamics, capture the atmosphere of racing, and reveal the characteristics of the characters and other elements.

Key Sonic Elements
Background Music
A dynamic electronic composition featuring three tempo variations that shift according to the character’s speed
UI / UX / SFX Sounds
Sounds resulting from in-game character actions:
— taking damage
— receiving a bonus
— completing a distance marker
— beating a previous record
Character
The fly is the main character of the game, which the player controls using the cursor. The fly has inertia, so its flight depends not only on the player’s actions but also on the surrounding forces of attraction, which also required sound design.
Speeds
The fly has three gears: the first provides precise control, the second helps overcome weak attraction, and the third allows it to escape strong traps, though it reduces maneuverability. A sound was created for each variation.
Paws
The fly’s four paws represent its lives. When it encounters an obstacle, the fly loses one paw, which is caught in the trap, and losing all four ends the game.
Traps
Dangerous objects in the kitchen that hinder a fly’s free flight. They attract it with light or scent, or attack it directly:
— lamp
— rot
— fly swatter
— adhesive trap






