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Hi, I’m Daniel!

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I’m a 3D artist. I build characters from the first lump of clay to a rigged model in a game scene, ensuring they feel like a person, not just an object.

Clay + Anatomy forming believable shapes

Digital Sculpt detail with a clear silhouette

Game-Ready + Rig built to move and to ship

I’m looking for a team that needs a character who feels alive

FOR game studios, indie teams, art directors I OFFER a hero from first clay to rig, ready for your project LET’S collaborate on your next character

№ 1 CLAY

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Think in clay first.

A mechanical arm and leg meet feathers, a woven skirt, and a serpent. Contrast tells the story, so I solve the silhouette by hand before I touch a screen.
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Know the face before you stylize it.

A muscle study sculpted in clay. Once I understand how a face moves, I can exaggerate, armor, and animate it without losing the person.

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Original size 960x508

№ 2 SCULPT + MESH

Original size 960x540

The same hero, rebuilt in high detail: a bird-like foot, prosthetic joints, a feather crest. Front and back views, so the story reads from every angle.

Original size 960x540

Clean topology, ready to ship

A sculpture is not yet an asset. On the left, the shaded model. On the right, the wireframe: even quad flow at the joints lets her bend without breaking.
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RIG

Textured, rigged, alive Color, tattoos, and turquoise details finish the story. The rig transforms a sculpture into a performer.

№ 3 CINEMATIC

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She stands on her own The finished character from a full turn: every material, joint, and feather must hold from all angles.

Original size 560x315

A world around her.

Fog, fire, and carved stone: a scene that reveals where she belongs.
Original size 560x315

What I can create for you:

1. Character Sculpt
From concept to high-detail digital sculpt with a strong silhouette.
2. Anatomy + Clay Studies
Believable forms, handcrafted references, and expressive faces.
3. Game-Ready Mesh
Clean topology prepared for rigging and animation.4. Rig + Presentation
A posed, textured hero displayed in a scene or on a turntable.

Let’s build your next hero!

Studios, art directors, and fellow artists—send me a brief, an idea, or a question.

EMAIL: dmnugaev_3@edu.hse.ru

daniel nugaev
Project created at 30.10.2026
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