
Соревновательная карточная игра про парфюмерию для 2-6 игроков. Их цель — смешивать имеющиеся ингредиенты, создавая новые ароматы. Составлять идеальные сочетания не получится, поэтому нужно находить комбинации, в которых лишние компоненты будут наименее заметны.


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Общий промт: Design: digital painting, painterly brushstrokes, high-contrast cinematic lighting, dramatic chiaroscuro, minimalistic composition, single perfume bottle centered on a small reflective surface, strong directional spotlight with soft rim light, expressive textured background made of broad brush strokes, bold but limited color palette (one dominant hue + dark neutrals), subtle reflections on surface, slight painterly grain, hand-painted look, elegant editorial aesthetic, clean negative space, no extra props unless specified, maintain consistent visual weight across cards
Negative: no text, no logos, no signatures, no watermarks, no people, no faces, no hands, no full scenes or busy backgrounds, no extra objects/labels, no photorealistic 3D render, no anime, no cartoon, no low-quality, no pixelation, no JPG artifacts, no over-sharpening, no excessive gloss, no unrealistic lens flares, no typography, avoid photographic depth-of-field bokeh (keep painterly look), no duplicated bottles, do not include brand names
Под каждый флакон:
Общий промт: Design: digital painting, painterly brushstrokes, bold saturated color, high-contrast lighting, close-up pattern filling the entire frame, repeating motif / tiled composition, no single central object, dense overlapping elements, visible textured brush strokes, subtle painterly grain, glossy highlights and deep shadow pockets, elegant editorial look, single dominant hue per card, seamless edge-consistency for tiling (if supported)
Negative: no text, no logos, no watermarks, no signatures, no people, no faces, no hands, no single central subject, avoid solitary isolated object, no empty margins, no photorealistic 3D, no anime/cartoon, no extra props, no labels, no pixelation, no over-sharpening, no unrealistic lens flares, do not crop motif to show half-elements at all four edges unless creating seamless tile; avoid strong depth-of-field (keep graphic flat)
Под каждый ингредиент:
Пространство
Exhibition pop-up stand concept for the perfume board game «Аroma», designed like a luxury perfume boutique: glass display cubes containing the illustrated cards and bottles, ambient warm light, deep black walls with gold foil logo «Аroma», elegant signage in Didot type, scattered petals or light mist around the display, premium visual merchandising style, realistic photography, high detail, no visible grid or repeating textures.
Промо-материалы


Айдентика
Elegant monogram combining letter «A» and a stylized perfume droplet, wordmark «Aroma» (Didot) to the right, clean vector logo for brand identity, primary colors: Deep Ink for wordmark, Accent Aromatic Amber for droplet accent, minimal negative space, thin stroke, scalable for small sizes, exportable as flat vector
Типографика
Инструменты
Описывал ТЗ ChatGPT и просил описать промт для Qwen3-Max.
Если результат не устраивал, менял промт либо через gpt, либо в самом Qwen. Если не нравились конкретные детали, писал запрос на доработку в Qwen в этом же чате.
GPT: https://chatgpt.com/c/6904b7ae-d168-832a-a37c-7c1da4be8c7a Qwen: https://chat.qwen.ai/c/1ea0a821-b253-4057-b6d1-da4bb4b95dbe
UI карточек сделал в Illustrator. Коллаж айдентики собрал в Phоtoshop.