
The diploma project «Armed with Chamomile» is a two-part interactive installation on the theme of creating meanings when human consciousness meets the unknown.
The project was implemented at the group exhibition «Waiting Rooms» in the Bomba Gallery.

Uncertainty is a necessary condition that a person confronts throughout his life. Often, in the course of this struggle, one’s own relationships and systems of signs are built, which become reference points in the flow of unstable processes.
The principle of completing or ignoring information to match the individual and perceived pictures of the world is the basis of the project.
The work artificially creates and analyzes the process of constructing meanings and suggests reflecting on the topic of subjective perception.

Teaser
EXHIBITION PLAN
CLOSET
The first part is a cabinet with generative poetry, in which sentences randomly change depending on the person’s movement. Based on deconstruction, the installation destroys original meanings and reassembles their parts into new plots, offering to test consciousness on the limits of created meanings.
Interacting with the installation, the visitor is both a spectator and a creator. The position of his hand changes the contents of the cabinet cells and, accordingly, the overall interconnectedness.
If the result of interaction with the work remains visible, then the found meanings are in the person’s head — the installation creates a process, the result of which the visitor takes with him.
At the same time, the absence of meanings is equally important as their presence, since perception is subjective, and some can see plots where others do not notice anything.
Videogame
The video game is dedicated to the human ability to see mystical messages in coincidences — the most common way to explain something incomprehensible by the existence of higher powers or fate.
The player goes through the game by following signs in space.
Teaser
In the gallery, the video game was accompanied by an interactive installation. Having reached the end of the game, the visitor could randomly take one of four flowers out of the box and receive a message on the corresponding bag.
The game did not end, but moved into the physical world, where a person also follows the signs and interprets them.
The two-part installation system, on the one hand, complicates understanding, makes impressions discrete, but, on the other hand, leaves freedom of interpretation and creates an additional adventure for the viewer. The idea of the incompleteness of knowledge about the world, the inadequacy of the tools for its cognition is general philosophical, interesting and constantly appears in works of art. Dasha offers us another position for observing reality in the form of models built by the artist, in which changes and manipulations are possible.
Vladislav Efimov